Post by dogbrain on Sept 5, 2008 10:13:30 GMT -5
Turnip Boy
In the fields of Sun County, on the banks of Zola Fel, a young man labored. He cut the soil under the blazing Fire Season sun. His hoe chopped away at the weeds that threatened the precious crop. He was a dedicated young man who loved to toil upon Ernalda for the glory of Yelmalio.
He was so dedicated that he worked without resting. He was so dedicated that he worked without drinking. He was so dedicated that he worked without a hat.
Under the blazing Fire Season sun he toiled until he was confronted by a vision. Where the sun had been in the sky was an enormous Presence, a huge Entity, an imposing Being, a really big Turnip! The Turnip spoke to the young man and revealed that Turnip was the true son of Yelmalio and Ernalda.
The peoples of the world had wallowed in sin too long, and it was Turnip's time to purify the world so that Yelmalio might walk upon it. Turnip Boy was commanded to go forth and preach. He went north and performed many wonders.
In the land of Sartar he slew a Dream Dragon with nothing more than a turnip as a weapon. In the land of Tarsh he converted an entire tribe to Yelmalio worship. In the city of Boldhome he slew a warrior Dragonewt with his bare hands and dragged it through the city streets. Then he called fire from the sky to dispose of the corpse. (For the curious, Turnip Boy was an actual player character in a campaign I ran. He became post-mortem deified in spite of himself. Nearly all of the attributes of his cult are due to events in the mortal Turnip BoyUs life.)
Those who wish to partake of the gifts of Turnip Boy must be initiated to Yelmalio, Yelm, Ernalda or Babeester Gor. Darkness creatures are not eligible, except Trollkin, who must be initiated to one of the four above cults or to Argan Argar. Applicants must have never partaken of hazia. Tricksters are also permitted to worship Turnip Boy, for it is known that Turnip Boy smiles upon those who take these poor, benighted idiots under their wing and teach them the Truth of Yelmalio. However, they are still bound by the restrictions of the cult should they wish to partake of its benefits.
The character must plant a field of turnips and tend it carefully. During the height of Fire Season, the applicant must work from dawn to dusk without pausing, drinking, or wearing a hat. The applicant must work until he passes out. Trollkin can substitute stuffing themselves with turnips until they pass out during Fire Season.
Once the applicant has lost consciousness, he will be visited by Turnip Boy, who will quiz him on the Law of Yelmalio. The applicant must pass the quiz (abstracted as a successful Yelmalio Lore or special Yelm or Ernalda Lore roll unless the applicant is a Trollkin, in which case he must fail an Argan Argar Lore roll). If the test is passed, the applicant may establish a link (expend 1 POW).
A worshipper must remain absolutely true to the laws of Yelmalio, attack hazia and its use, practice complete chastity (not celibacy--chastity), and must preach to the masses about the virtues of the Turnip at least two hours every day. The worshipper must also keep himself stocked with turnips at all times and must expend 1 MP every Fireday. Turnips must make up a major part of the worshipper's diet. Furthermore, the worshipper is required to wear headgear shaped like a turnip, even if that headgear is a helmet.
(Turnip-shaped helmets are special order items that cost 2-3 times normal to
purchase.) Finally, a Turnip Boy worshipper must spend one day during Fireseason completely naked under the light of the sun.
Turnip Boy teaches the spirit spells of Detect Turnip, Endurance (up to Endurance 4) and Protection (up to Protection 4, will only function if the recipient wears a helmet shaped like a turnip). He also teaches the divine spell Truespear (which will only function if the spearhead is shaped like a turnip) and two unique spells. Turnip Boy's divine magic can be renewed at a Sun Dome Temple or any Major or larger Solar temple or at a Great Ernalda temple. Turnip Boy's Truespear spell can also be renewed at a small shrine in Apple Lane in Sartar.
Turnip Pockets 2 points
ritual ceremony, temporal, nonstackable, reusable
For the duration of this spell, the caster has turnips. Whenever he reaches into his pocket, into his pack, into his purse, he will pull forth a turnip. The turnips so produced are ordinary, non-magical turnips. They can be used like ordinary turnips in all ways except that they cannot be used for the Turnip Healing spell (see below). This spell lasts from the time it is cast until the next sunset. It cannot be cast at night. If the caster boosts the spell with MP when casting it, his Orate skill is increased by 5% per MP used. Turnip Boy worshippers often use this spell when preparing to preach to a large crowd.
Turnip Healing 1 point
ritual enchantment, reusable
This spell permits the caster to create a Turnip of Healing. He must start with a flawless, naturally grown turnip. He may then invest POW into the turnip via this enchantment. The turnip will function as the appropriate ingredients for any curative or healing potion with a POT equal to ten times the POW invested in it. A worshipper of Turnip Boy also gains a +10% to his Craft appropriate potion skill for every POW in the turnip.
In the fields of Sun County, on the banks of Zola Fel, a young man labored. He cut the soil under the blazing Fire Season sun. His hoe chopped away at the weeds that threatened the precious crop. He was a dedicated young man who loved to toil upon Ernalda for the glory of Yelmalio.
He was so dedicated that he worked without resting. He was so dedicated that he worked without drinking. He was so dedicated that he worked without a hat.
Under the blazing Fire Season sun he toiled until he was confronted by a vision. Where the sun had been in the sky was an enormous Presence, a huge Entity, an imposing Being, a really big Turnip! The Turnip spoke to the young man and revealed that Turnip was the true son of Yelmalio and Ernalda.
The peoples of the world had wallowed in sin too long, and it was Turnip's time to purify the world so that Yelmalio might walk upon it. Turnip Boy was commanded to go forth and preach. He went north and performed many wonders.
In the land of Sartar he slew a Dream Dragon with nothing more than a turnip as a weapon. In the land of Tarsh he converted an entire tribe to Yelmalio worship. In the city of Boldhome he slew a warrior Dragonewt with his bare hands and dragged it through the city streets. Then he called fire from the sky to dispose of the corpse. (For the curious, Turnip Boy was an actual player character in a campaign I ran. He became post-mortem deified in spite of himself. Nearly all of the attributes of his cult are due to events in the mortal Turnip BoyUs life.)
Those who wish to partake of the gifts of Turnip Boy must be initiated to Yelmalio, Yelm, Ernalda or Babeester Gor. Darkness creatures are not eligible, except Trollkin, who must be initiated to one of the four above cults or to Argan Argar. Applicants must have never partaken of hazia. Tricksters are also permitted to worship Turnip Boy, for it is known that Turnip Boy smiles upon those who take these poor, benighted idiots under their wing and teach them the Truth of Yelmalio. However, they are still bound by the restrictions of the cult should they wish to partake of its benefits.
The character must plant a field of turnips and tend it carefully. During the height of Fire Season, the applicant must work from dawn to dusk without pausing, drinking, or wearing a hat. The applicant must work until he passes out. Trollkin can substitute stuffing themselves with turnips until they pass out during Fire Season.
Once the applicant has lost consciousness, he will be visited by Turnip Boy, who will quiz him on the Law of Yelmalio. The applicant must pass the quiz (abstracted as a successful Yelmalio Lore or special Yelm or Ernalda Lore roll unless the applicant is a Trollkin, in which case he must fail an Argan Argar Lore roll). If the test is passed, the applicant may establish a link (expend 1 POW).
A worshipper must remain absolutely true to the laws of Yelmalio, attack hazia and its use, practice complete chastity (not celibacy--chastity), and must preach to the masses about the virtues of the Turnip at least two hours every day. The worshipper must also keep himself stocked with turnips at all times and must expend 1 MP every Fireday. Turnips must make up a major part of the worshipper's diet. Furthermore, the worshipper is required to wear headgear shaped like a turnip, even if that headgear is a helmet.
(Turnip-shaped helmets are special order items that cost 2-3 times normal to
purchase.) Finally, a Turnip Boy worshipper must spend one day during Fireseason completely naked under the light of the sun.
Turnip Boy teaches the spirit spells of Detect Turnip, Endurance (up to Endurance 4) and Protection (up to Protection 4, will only function if the recipient wears a helmet shaped like a turnip). He also teaches the divine spell Truespear (which will only function if the spearhead is shaped like a turnip) and two unique spells. Turnip Boy's divine magic can be renewed at a Sun Dome Temple or any Major or larger Solar temple or at a Great Ernalda temple. Turnip Boy's Truespear spell can also be renewed at a small shrine in Apple Lane in Sartar.
Turnip Pockets 2 points
ritual ceremony, temporal, nonstackable, reusable
For the duration of this spell, the caster has turnips. Whenever he reaches into his pocket, into his pack, into his purse, he will pull forth a turnip. The turnips so produced are ordinary, non-magical turnips. They can be used like ordinary turnips in all ways except that they cannot be used for the Turnip Healing spell (see below). This spell lasts from the time it is cast until the next sunset. It cannot be cast at night. If the caster boosts the spell with MP when casting it, his Orate skill is increased by 5% per MP used. Turnip Boy worshippers often use this spell when preparing to preach to a large crowd.
Turnip Healing 1 point
ritual enchantment, reusable
This spell permits the caster to create a Turnip of Healing. He must start with a flawless, naturally grown turnip. He may then invest POW into the turnip via this enchantment. The turnip will function as the appropriate ingredients for any curative or healing potion with a POT equal to ten times the POW invested in it. A worshipper of Turnip Boy also gains a +10% to his Craft appropriate potion skill for every POW in the turnip.